WINDOWS: While 1/2 inch glass set just inside the wall edges is common
practice for control rooms, it is not optimum.
The figures for 1/4 inch glass are:
SPACING 125 Hz 250Hz 500 Hz 1KHz 2KHz 4KHz
2" 25 28 36 41 46 -
4" 28 34 38 42 40 -
6" 31 37 43 48 44 -
8" 40 42 49 56 43 -
While figures are not available for double 1/4 inch glass at 4 KHz, those
given for other thicknesses suggest that the isolation is higher than for
2KHz. In any case, the gap's the thing, and given a 40 Db loss at 125 Hz
with a 2 Db per octave curve for an 8 inch spacing there seems little need
to use thicker, more expensive glass.
It seems wrong to use the same size glass on both sides of a window, but
measurements show otherwise. In addition, with one window tilted eight
inches there is no probability of a strong drum head effect between panes
at any single frequency.
The angle of the inner window, however, makes it take up eight inches on
it's own, so the two windows will need sixteen inches between them at the
top. Since most walls aren't a foot thick, this necessitates mounting the
windows on, rather than in the wall. It's easily done by building a second
2 foot high wall outside the main wall to support the outside window or
making a very deep set of sills and sides as an equivilent. The top of the
outside window frame also makes a handy shelf for odds and ends. Put the
excess width on the studio side. Nobody gets close to that wall anyway.
You can increase a windows' losses by 5 Db or more by lining the inside
frame edges with Fiberglas. One inch ceiling panels or Linear Glass Cloth
over 6 to 8 inches of 703 board will do, both reducing transmission and
tidying up the gap between panes. Cute idea. Not mine, but cute. If that's
not enough, 1/4 inch laminated (safety) glass shows 6 Db more loss than
standard 1/4 inch plate at all frequencies. Costs more, does more.
The reason for using 703 board rather than glass wool inside the window
is that for wall mounted material it's the thinnest treatment available
for absorption down to 60 Hz. In fact, hard backed 703 takes about half
the space of it's nearest competitor.
Once again, the figures are:
A: 3-1/2" Fiberglas Building Insulation
B: 6-1/4" Fiberglas Building Insulation
C: 3-1/2" Fiberglas Noise Barrier Batts
D: 2" Fiberglas 703 Insulation Board, Unfaced
E: 4" Fiberglas 703 Insulation Board, Unfaced
125 Hz 250 Hz 500 Hz 1KHz 2KHz 4KHz NRC
A: 0.34 0.85 1.09 0.97 0.97 1.12 0.96
B: 0.64 1.14 1.09 0.99 1.00 1.21 1.05
C: 0.38 0.88 1.13 1.03 0.97 1.12 1.00
D: 0.22 0.82 1.21 1.10 1.02 1.05 1.05
E: 0.84 1.24 1.24 1.08 1.00 0.97 1.15
As can be seen, 4 inch 703 is a better low end absorber than 6-1/4 inch
glass wool, and about equal to seven inches of Noise Batts.
According to the good folk at Owens-Corning back when they had a testing
lab, doubling the thickness of a treatment should shift the figures down
an octave. Real measurements show it's not exact, but the principal holds.
Segueing neatly into control room treatment, don't equalize the speakers!
Build a flat room, install flat monitors. Sounds better, costs less. Sell
those third octave things to somebody with a room problem.
In order to build a flat room, however, it's necessary to use flat treatment.
Except for a hung ceiling, that means thick treatment, with about eight
inches of 703 board as a minimum, which at least in theory will put you down
1.6 Db at 62.5 Hz. Close enough.
So how is it everybody doesn't use thick treatment? Especially since all
those other rooms seem to sound great with thin stuff?
Those other rooms are surfaced with open backed wallboard on 2x4's which,
without any Fiberglas to damp vibration and suck out transmitter sound,
show acoustical absorption of 4% in the midrange and 29% at 125 Hz. Since
wallboard's not porous, it's sure as hell not absorbing the bass, so it
must be transmitting it through the wall. It is, and the rooms are not
particularly soundproof.
Same applies to glass, and a few other non porous flexible materials. The
point is that with the walls drum heading and leaking bass out of the room
you won't hear a lot inside.
Less helpfully, if you can feel the walls vibrating to every bass note,
you can bet your boots they're faking up the bass sound by adding lots of
harmonics. Gives a nice, warm, false bass sound that is not repeat not what
you're putting on tape.
Put in a proper non vibrating wall, you'll get no added harmonics and true
bass sound, but you'll need to soak up as much low end as top, so you'll
need to use thick treatment.
A foot or more of glass wool is fine for a studio, but takes up too much
space in a control room, so 703's better there.
You'll need to treat the front and speaker walls to kill bounce to the mixer
from the back wall, possibly some treatment on the forward side walls to
soak up speaker bounce to the mixer from them, and unless the ceiling is
really up there, you'll have to treat it for reflections from the speakers
to ceiling to mixer position.
Locating treatment is easy. Buy a cheap plastic decorating mirror at a tile
store, run it along the walls, and hang some absorption anywhere you can see
the speakers from the mix or producer/second positions. Ditto on the front
and speaker walls for the back walls. Ditto again for the ceiling. You'll
probably wind up with most of the front and a good deal of the ceiling
fuzzed, which is why it's called the Dead End.
How much fuzz involves the studio. Specifically, the control room should
have a shorter reverberation time than the studio because if it's equal or
longer you won't be able to hear the sound of the studio room as such. For
medium and big studios ranging from a half to one second it's no problem.
For small ones it can be big trouble, as while one can hang fuzz all over
a studio, the back third of a control room has got to be left live to feed
the QRD's.
Treating everything possible, a standard control room such as the one
illustrated at a base 25 x 25 x 16 feet will come down to about a quarter
second. For a rationally treated live studio the minimum size for a quarter
second (.266) is 14,400 cubic feet.
For smaller studios, one can lower the control room ceiling, which reduces
the volume and so the reverb time. As it happens, using a ceiling height of
studio volume over 1000 comes out pretty close, although with an 8 foot high
control room for an 8000 cubic foot studio things get very, very cozy.
If the control room's time is too long, it's not a disaster. It's just that
you'll play hell hearing the live sound of the studio itself. Basic laws of
physics. All the other good stuff works nicely.
Where to put treatment is easy. How's not much harder.
The writer strongly recommends hanging acoustical treatment on the walls
rather than building it in. It doesn't have to look horrible, it's less
expensive, and it's the mainframe way of doing things. You might need to
put equipment up there one day.
One simple way to hang treatment is to box it. Use 1/4 inch plywood to build
8 inch deep frames, screw the corners together using 2x2's, staple some
chicken wire across the back, and cover the front with Upholsterer's Burlap.
The burlap is good looking, won't sag, takes paint (non sealing, please),
and compensates the nonlinear response of 703 at very high frequencies.
Don't like burlap?
Try ceiling panels. For damageable areas there's no substitute for Tectum.
Tough as nails, takes paint, looks very good. Looks rather like Shredded
Wheat made up of wood fiber. Too thin and heavy for standalone panels, but
terrific for protecting Fiberglas against public clumsiness.
As drawn, there should be no glancing blow, low incident angle reflections
in the room. If you plan to make some with small speakers, lights and such,
use
Sonex to kill them. Nothing touches it for the purpose, but restrain
yourself from wallpapering the room with it, as the base is so thin it's
got no absorption at the low end. Read the specs.
Ceiling treatment is best done with a conventional grid system using 1-1/2
inch Omega Fiberglas panels or whatever 3 Pound glass board.
Omega is the best available, but the panels are 20 x 60 inch. The 3 Pound
generic stuff is nearly as good, and can be got a 2 x 4 feet. Get the numbers
from the supplier, read the specs. Some ceiling panels are much more equal
than others.
THE DOOR: There are a number commercially available steel soundproof doors
which come in their own steel frames. They work every time, but I have a
couple of problems with them. First, they're not a wide as I'd like and
second I've seen three tape machines trip on the thresholds and fall flat
on their faces. One was a 24 track which made very impressive noises in the
process and took about half an hour to restore to service.
It takes two people to get wheeled equipment over a threshold, and you
haven't always got the help available.
On balance, it may well be best to build your own. The design parameters
come down to how soundproof you want it, starting with a standard 1-3/4 inch
solid core door at about 4 pounds per square foot and well under 20 Db of
isolation at 125 Hz.
You may want to end there, as beating it will take some effort.
Doors are pretty much mass law devices, so building one for low losses gets
you into walk-in refrigerator hardware for openers. If that's acceptable,
go for it. If not, stick with a single solid core. Don't even think about
double doors on either side of the wall. If they're properly sealed it'll
take two men and a boy to get them open.
Vacuum.
A massive door can be made of multiple sheets of 3/4 inch particleboard at
3 Lb/Ft, one inch at 4 Lb, or one inch Lamiboard at 6-1/4. That last is 200
pounds a sheet, 175 for a 4x7 foot door. A couple of those will get you 24
Db at 60 Hz, and probably better if they're mounted on a flat 2x4 (2 ea 2x6
at the hinge side) frame stuffed with glass wool. On the other hand you're
looking at a near 400 pound door, so moderation may be in order.
Laminated construction allows door to be built like a safe, with a 1/2 to
3/4 inch setback for each layer. That takes care of sealing three sides with
no effort, and a rubber blade sealer can be used for the bottom. You can get
them with an automatic push down mechanism, but it's probably overkill.
Hiding the blade between layers in the middle of the door is real cute until
it wears out and you have to take the door down to replace it. Not so cute
then.
As a purely personal matter the writer has preferred to leave the control
room door open during about 30 years as a full time music mixer, and some
may agree. Others not. Dealer's choice, but sound proof doors are a pain.
LIGHTS: The purpose of lights is to see what you're doing.
Sounds real obvious, but engineers do a lot of things in a control room, and
there's no one lighting system suitable for all of them.
For recording, you generally want the lights down so the musikers aren't
distracted by movement in the control room, but up enough so you can see
all those little damn knobs. Can't be done, and all of us have occasionally
gone half blind trying to set equalization in low light situations.
Recording takes two lighting systems, one for the equipment, one for the
general room. Equipment lights are easy. Get two or three little theatrical
spotlights with barn doors, put them up on the ceiling, and set the barn
doors so the light covers only the tops of the console and machines. The
Fresnel lenses in those things are so efficient you can nearly burn the
paint off a console at 12 feet and with the barn doors you can do it with
no light on anything else.
For room at large indirect lighting is best, as it's so even that light
levels can be held really low. The troughs in the drawing are an old film
mix lighting system. Both the trough and the wall just behind it are lined
with crumpled aluminum foil for maximum reflection; the lights are store
showcase tubes or dimmable fluorescents. The showcase tubes are nicer,
giving a peculiarly warm, soft, even light.
Bouncing the trough lights off a white enameled ceiling is pretty efficient,
so they don't heat up the room a lot, and they produce perfectly even light
without any bright spots to contract one's pupils, so the lights can be
taken to amazingly low levels during sessions.
So low, in fact, that it's a good idea to hold down on the lighting just
outside the control room. Makes a sort of visual decompression chamber
between control and studio.
Soft, sexy lights are great for recording, but they suck for setup, cleaning,
maintenance, repairs and the like. For that kind of work you need harsh,
nasty fluorescents. So hang a bunch of industrial fixtures a foot or two
below the ceiling back of the mixer. A bunch in this case means enough so
the sun comes out when you hit the switch. As a minor bonus, the fixtures
do a decent job of dispersing sound in the area, but make the spacing a
little irregular to avoid a comb generator. Three to six inches is plenty,
but it's important.
TOYS: All God's children got toys, even purists who won't use anything more
than outboard equalizers and limiters. The problem with toys is where to put
them, and some of the solutions are outrageous.
If the office girl can grab a sheet of stationary faster than you can
get to a limiter threshold control, you might look at how she does that.
Having looked, consider that the Brits call a console a mixing desk.
I've been supporting consoles on toy racks for years, and am astonished
that so few other people do, as it's such a sensible idea.
Cheap, too. Bud 31 inch open frame relay racks cost well under a hundred
bucks per, mount 28 inches of equipment, and raise the console height a
few inches. They're twofers.
The extra height opens up the mix position and adds more comfort than you
might think, but the chief advantage of mounting toys like desk drawers is
that you can diddle them while facing the speakers. The alternative
positions make no sense to me, as tweaking sidecar gear puts the mixer
into monaural with one ear toward the speakers, and turning 'round to use
equipment behind the mix position hardly bears thinking about.
The most frequent objection I've heard to this toy mounting method is that
people will kick the knobs off. Maybe, but several years of experience says
it doesn't happen. Ever. Setting the racks back 9 or 10 inches from the
front of the console may have helped.
Second objection is that you can't see the knobs. Yes, you can, especially
if you hang a shielded showcase light under the console to light them.
Two 31 inch racks at the front of the console will give you 4-1/2 feet of
toys, with another 4-1/2 feet at the back for things you don't need to reach,
such as power supplies and monitor amps. If nine feet of racks isn't enough
you may be in the processing business, not recording. However: The racks are
not particularly handsome, so you might want to cover the sides. Easy.
Cement flat refrigerator magnets to a couple of nice looking panels, stick
'em on the sides. Quick on, quick off.
Don't forget to mount a fluorescent light stick back of each rack. Makes
calibration and service simpler.
Try a computer monitor arm for machine remotes. There are a dozen or more on
the market, and one of them should suit your situation. At worst, it will
at least get the damn things off the console or out from in back of you.
Might even have enough room for the slate sheet board.
They'll also swing Auratones and/or near field monitors out of the way if
they can't be hinged so as to drop them in front of the console during
sessions. Takes more Sonex that way, but you'll be able to see the players.
Finally, while a good deal of the foregoing is a little vague, construction
details are available in the Owens-Corning Noise Control Manual, if you can
find a copy.
Other sources include Armstrong, PPG, Georgia-Pacific, the USG Group, Klark
Teknik's Audio System Designer manual, Davis's Sound System Engineering book
(Sam's Publishing) and last and maybe best, your local building supply store.
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