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Thread: "Civilization of the Mind" - synthwave/electronic

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    "Civilization of the Mind" - synthwave/electronic

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    Hey guys - looking for impressions on this new synth track for an electronic project I'm doing. Thanks.


    Civilization Of The Mind v9.2.mp3

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    The track sounds good. I wish there was more variety in the drums/percussion though (especially before the vocal starts). The kick and snare hits (maybe the hihats too) could be altered every now and then for the sake of contrast. I think that would give more of a "human feel" to the drum parts (again, only before the vocals start where they are very noticeable). But, I should also mention that I am not very experienced with this type of music and hence, my feedback could also be received just as a personal opinion.

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    Quote Originally Posted by endlessrain View Post
    The track sounds good. I wish there was more variety in the drums/percussion though (especially before the vocal starts). The kick and snare hits (maybe the hihats too) could be altered every now and then for the sake of contrast. I think that would give more of a "human feel" to the drum parts (again, only before the vocals start where they are very noticeable). But, I should also mention that I am not very experienced with this type of music and hence, my feedback could also be received just as a personal opinion.
    No worries man, thanks for the review. And yes good call, the drums are fairly simple - which is actually pretty common for this kind of "synthwave" music. Fat, steady marching drums.

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    really nice.. sounds good..like it a lot

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    Mir - Thanks bro. I really like your music as well, you sound like a seasoned producer, so that means a lot.

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    I think the intro is too long. It sounds good once the fat synth kicks in at .45 but the part before that is too puny and one dimensional to deserve more than a couple of bars. Vocals are great and fit really well. Composition is real good too. Nice job

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    Quote Originally Posted by Bulls Hit View Post
    I think the intro is too long. It sounds good once the fat synth kicks in at .45 but the part before that is too puny and one dimensional to deserve more than a couple of bars. Vocals are great and fit really well. Composition is real good too. Nice job
    Interesting point on the intro. Does anyone else think the intro is too long? I feel the extra bars give more contrast when the synth bass kicks in, but now you got me wondering. Anyone else agree/disagree with the intro length?

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    Balance is very good, only comment from me isn't on the arrangement, just the freq content of the instruments in the top end...

    You've got a lot competing for the high end, which is okay so long as they take front of stage when there's something of interest in their part and make way for the other instruments when there's not.

    I'd love to hear the hi hats being ducked slightly with each kick / snare... buss those together and use them to sidechain the hats, or just compress the whole kit as one so that a kick / snare hit pushes the hats lower.
    A 30ms attack and > 300ms release time will give you that nice breathing movement of the hats swelling toward the end of each quarter note, without killing your transients.

    Bass might also be a bit to wide, but that's a real nit picking. It's not out of place where it is. Just my personal taste.

    Vocals are well EQ'd and effected, but I'd buss everything-other-than-vox then shelf EQ that buss above 3kHz by -3dB to really let the vox shine through.
    Either that or automation of EQ for the top end of that buss to pull it down when the vox come in.

    All the best, br3ttski

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    Quote Originally Posted by br3ttski View Post
    Balance is very good, only comment from me isn't on the arrangement, just the freq content of the instruments in the top end...

    You've got a lot competing for the high end, which is okay so long as they take front of stage when there's something of interest in their part and make way for the other instruments when there's not.

    I'd love to hear the hi hats being ducked slightly with each kick / snare... buss those together and use them to sidechain the hats, or just compress the whole kit as one so that a kick / snare hit pushes the hats lower.
    A 30ms attack and > 300ms release time will give you that nice breathing movement of the hats swelling toward the end of each quarter note, without killing your transients.

    Bass might also be a bit to wide, but that's a real nit picking. It's not out of place where it is. Just my personal taste.

    Vocals are well EQ'd and effected, but I'd buss everything-other-than-vox then shelf EQ that buss above 3kHz by -3dB to really let the vox shine through.
    Either that or automation of EQ for the top end of that buss to pull it down when the vox come in.

    All the best, br3ttski
    Wayne Br3ttski - Thanks for the observation. I experimented with your suggestion and added some subtle sidechain ducking to to the hats and ducking to the high end freqs. Does it sound better on your end?

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    No worries happy to provide opinions - I have many

    Can't say if it sounds better until I hear a revised version... or have you hidden it somewhere I'm not looking?

    I've programmed 4 bars of the same pattern and applied the effect to every other bar of this example.
    I've included the hat reverb in my ducking, you may want to just include the hats and not duck the reverb.
    Personal taste. It's just about getting some dynamics into the drums as they sound programmed at all the same velocity.
    Which is not to say that's out of place for synthwave, I just think a swell toward the end of each beat would groove well.
    I'd even try applying a bit to the bass.

    Hats movement via KicknSnr ducking.mp3

    ATB, Br3ttski
    Last edited by br3ttski; 1 Day Ago at 00:38.

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