The problem with streamed audio is that we don't have a lot of control over what compression is being applied, and it can vary depending on the connection speed sensed by the server. Audio is usually not the problem that video presents, but they still are paying for bandwidth, and you're at the sender's mercy. It's better if you load the song into your phone's music player (iTunes or whatever) if you want to know the bitrate. Of course, there's also the Bluetooth audio protocol, which you don't control, but then, neither does anyone else, though your send and receive device capabilities probably come into that equation, as well.
You could use SoundCloud - you can probably play "private" tracks using their app. (Haven't tried lately but I seem to recall it's possible.)
And, you should probably pseudo master at least to get your mixes to a consistent loudness, like -17dB or -14dB LUFS. Something like that. Then the volume should be about the same as other stuff you hear.
But, this is how audio is played in cars, by and large. It's that or your USB stick. I'd certainly compare to get a feel for what's going on.
"... I know in the mornin' that it's gonna be good
when I stick out my elbows and they don't bump wood." - Bill Kirchen
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