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#1
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1. Whats the difference between a channel and a track ?
2. Does stereo mean 2 tracks or 2 channels ? 3. Whats SMTE ? 4. Whats volume evolution ? 5. Whats a wave editor ? 6. Whats an aux channel ? 7. Whats the master channel ? Is there a slave channel ? 8. Whats send and whats return ? 9. Whats bouncing ? 10. Why the hell am I asking these stupid questions ? I was reading the n-Track manual and had these queries.Sorry if they sound so stupid.But someone once told me "There arent any stupid questions,there are only stupid answers" ;-) More to come later. maybe you can include this into your n-Track FAQ list. |
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#2
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Re: Newbie Questions
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When it comes to computer-based multitracking, it gets kind of confusing...just think of a channel as a path...think of a track as file or group of files all on the same channel (e.g. they all share controls for volume, pan, send to aux, return from aux, effects inserts, etc). When you're recording in n-Track, each time you hit record a new wave file is created and placed into a new track, which in this case could appropriately be called a channel. Yikes ![]() When we talk about soundcards themselves, we only talk about channels, never "tracks". A 4 channel soundcard has at least 4 mono inputs, and typically (but it's not a rule), at least 4 mono outputs. Quote:
A channel is just a path remember...thus a stereo tape deck has two discrete channels inside on which it moves audio. It has an output for each channel, such that it can be connected to an amplifier. In a CD player, there will only be one data "path", but the data is encoded such that the player knows which data is technically on the left channel and which data is technically on the right channel. Let's talk about your soundcard. It's an SB Live and thus has one stereo input and at least one stereo output. That means that it has TWO input channels. Thus you can record up to two tracks at one time. Confused? Just mull over it a little bit and it'll come to you. Quote:
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In n-Track talk, you can draw volume "envelopes" on a track, and the track's volume change based on that envelope. This is often referred to as automation. You can also automate panning, aux bussing, and effects parameters. Quote:
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A typical use for an aux channel might be applying reverb to a group of drum tracks. Typically you'll want a drum kit to have somewhat consistant reverb, so you'll route each drum track (say snare, kick, and two overheads) to an aux channel with a reverb plugin attached. You might send a little more snare than kick, though, or whatever, you have complete control. You'll often hear aux channels referred to as busses. A bus is an audio channel to which multiple signals are added. Quote:
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If you "send" an audio signal to an effects processor, it has to come back on a "return", otherwise it's useless. You "send" a signal to an aux channel and control its "return" to the master bus. Your guitar amplifier might have an effects "send" and "return", where you can add effects after the preamp.Quote:
You'll rarely bounce with n-Track....the only time it would be necessary is if your computer didn't have the power to handle what you were doing....in which case it would just be a temporary thing...blah, don't worry about this yet. "Generations" don't mean squat, because it's all digital. Bouncing and mixing down in a computer multitracker are going to be the exact same thing. Slackmaster 2000
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Slackmaster 2000 Last edited by Slackmaster2K; 02-15-2003 at 12:34.. |
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#3
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Slackmaster,
I owe you one. Thanks much for answering my questions (so they werent stupid afterall eh?). Now things are little clearer than before, but I would definitely have more questions. Thanks for the help - n |
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