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  #1  
Old 03-02-2002
robbmiller robbmiller is offline
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Lost Audio Clips

When loading .bun or older project containing audio clips CWPA9 overwrites all th older audio files, so when I try to reload a project I get the dreaded "audio not found error" has anyone else run in to this and resolved it? Any help would be appriciated.

Peace,
Robb Miller
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  #2  
Old 03-02-2002
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heinz heinz is offline
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That's odd behaviour. The only way I could see that happening is if you have set your audio data directory (in Audio Options) to a different location than where your project files' audio data resides. Unpacking a .BUN would land the files in the correct directory because it looks at your master directory setting before unpacking.

If you do a global search for *.wav you might be able where they went to. Then only way files disappear is if you delete a track physically in the track view & save, or run audio cleanup utility, or if you manually delete the file from Windows.
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Old 03-02-2002
robbmiller robbmiller is offline
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I have both the data directory in [Options][Audio] and the data directory on the "Folders" tab of [Options][Global] set to the same directory.

I did notice that "Copy and Manage Imported Files" was checked in [Options][Audio]. Could that be causing the problem?
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Old 03-02-2002
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No that function takes a file you import (i.e. wav or mp3) and replicates it in .wav format in your audio directory (with the rest of your project audio files).

I know that your directories are set right, but have you changed them since you recorded the project with the missing audio files?

Hmm.. Another idea, is your "picture cache" directory set to the same directory as your audio files? If it is that has been known to cause accidental deletion problems.
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Old 03-02-2002
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dachay2tnr dachay2tnr is offline
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When loading .bun or older project containing audio clips CWPA9 overwrites all th older audio files, so when I try to reload a project I get the dreaded "audio not found error"
I'm not quite sure I understand your problem.

CW .bun files contain their own audio. When you open a .bun file it should load a temporary copy of all the .wav files associated with the project into your default data directory (actually it will probably be one large .wav file with all your wave data in it).

You should never get an "audio not found" error with a .bun file - only with a .wrk file. If you get it with a .wrk file, either it's looking in the wrong place, or you have deleted your .wav files.

CW doesn't overwrite anything that I'm aware of.

Can you explain the situation a little better?
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Old 03-02-2002
robbmiller robbmiller is offline
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heinz,

Some of my .buns go back to CWPA7! So I'm sure the directory stucture has changed. It also happens with ne .buns though, in fact it happens whenever a new project containing audio is created.

My picture cache is et to the same directory as the wavs

----

dachay2tnr,

It's actually simpler than I have made it seem (I complexified it ). Whenever I open a .bun OR start a new project with audio, CWPA9 earases all the previous audio files. They are no longer on the disk... anywhere


Thank you both.
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Old 03-03-2002
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Dachay, you can get an audio not found for a .bun file if you change the directory where the .wav's associated with that file are stored. Been there done that, got scared to death, recovered and vowed never to do it again

Robb, I find it difficult to believe that these files are being overwritten when loading into CW. Have you tried the CW Audio Finder for locating lost files? You can d/load it from the CW site, hidden as a Sonar download, but it works with all their software.

Jeez, I can understand your shock at this, sounds like years of work here?
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Old 03-03-2002
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Dachay, you can get an audio not found for a .bun file if you change the directory where the .wav's associated with that file are stored.
Paul - That's definitely not the case with Sonar, and I doubt it's the case with PA9. It doesn't matter where the data directory is set to (or if it's been changed), since with a .bun file there are no extraneous stored .wav's to load. The .wav's are contained within the .bun file itself, and they are loaded to your HD when you open the .bun file.

So, if you change your data directory before opening the .bun file, the program will simply load the .wav's into the new directory.

This is what allows you to take a .bun file from your computer and load it on a completely different computer (with an entirely different directory structre). The .bun file is completely sef-contained, .wavs and all.

Try it.
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Old 03-03-2002
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Quote:
Originally posted by robbmiller
My picture cache is et to the same directory as the wavs
Read this:

http://www.cakewalk.com/support/docs/avoiddataloss.html
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Old 03-03-2002
robbmiller robbmiller is offline
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Talking

Thanks Heinz! I am such a happy boy!
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  #11  
Old 03-04-2002
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Sorry Dachay, you are right. It was my wrk files that got relocated and "orphaned", my buns were okay. Thats why I vowed to always save my work as buns.

I must have been having a "senior moment" when I wrote the post!
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