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Old 05-18-2008
fris9 fris9 is offline
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Punching In

Just ran into an issue with punching in/out that I haven't seen before. When I go to highlight the punch in/out section then rewind the start time to give it a few seconds before punch-in it removes the highlighted area. I've never had this problem before and wonder if it's just some setting that got switched?
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Old 05-20-2008
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the way i do this is by using pre-roll. Bring up the transport window, and click "pre-roll" so that the box goes white. the to the right of that type in the amount of time you want to playback before the record point starts (normally something like 2-4 bars).

Then just press record!
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Old 05-20-2008
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Thanks.....will this automatically then give me the specified pre roll everytime I highlight to punch-in, or will I have to do this everytime?
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Old 05-21-2008
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if you leave pre-roll clicked, then it will do it everytime..the annyoing thing is that it will also do it everytime you press play..not just record.
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Old 06-16-2008
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Does anyone know the function that needs to be enabled to do what I'm talking about? Again- When punching in/out before, all I did was highlight where I wanted to punch in and out, then use the rewind button to give me the amount of time I needed pre-roll. The region would stay highlighted and then start recording when it hit the region. Now when I do it, I highlight the area but when I hit rewind it un-highlights the area. That was a simple way to do it and I have no idea why it stopped. Help?

Also, when I bring up the transport window, highlight where I want to punch, then specify the amount of preroll time, it still starts recording where the highlighting starts. SL:KDhfa;dhsfg;ahsdfa;dfhas;d

Last edited by fris9; 06-16-2008 at 21:42..
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Old 06-20-2008
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Why don't you just do this:

put record mode in to "QuickPunch" (press 6 on the numberpad if you have keyboard focus on), and then by press record it will punch in, and pressing record again it will punch out.
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