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#1
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What's wrong with using "Normalize"?
I see that a lot of folks are not in favor of using the normalize function on a recorded track. I find that when I record an audio track in my Cakewalk program and import that track into another program like Sony Acid or MAGIX Music Maker, when compared to pre-recorded loops that I am using in these programs, the level of my Cakewalk track is always a lot lower. In this case, I usually use normalize on my Cakewalk track and it then appears to be a lot closer to the looped tracks. I shoot for a level of -6 to -10 on the Cakewalk audio meters when recording and this level may be too low, but I want to avoid clipping when recording a new track.
So what's wrong with using normalize in a case like this?
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no better, just older |
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#2
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The main problem with using normalize is that it fosters bad tracking habits. The normalize function itself just brings up the track's gain (and noise floor) to the level it should have been tracked at in the first place.
It's easy to get lazy when tracking and say "I'll just track it low to keep from clipping and then I'll normalize it later". This brings the noise floor way up and makes for generally crappy sounding tracks. |
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#3
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Because it's unnecessary, and implies a wholesale misundertanding of the mixing process.
First, it doesn't matter if your raw tracks are not the same volume. Hell, even with good tracking, the chances that two tracks from two different instruments playing two different parts are going to have the same apparent volume is slim. There's nothing that says that they should be - let alone have to be - the same volume. Second, there's nothing anywhere that says that the tracks will come together in the mix at the same volume anyway. In fact, a mix may call for one or more of your loops to actually come down in volume (pretty common with loops, actually). If that's the case, than there's no point in using those track volumes as a standard by which to judge other track volumes. There is no "right" track volume. Third, peak normalization doesn't make them the same volume anyway. Perceived volume is determined more by track density and average signal level than it is by peak signal level. Fourth, the higher you push your raw tracks, the higher you push your overall noise level. Fifth, the higher you push your raw tracks, the less headroom you're giving yourself for plugin effects and for actual mixing. Don't spend headroom until you need to. There are two or three more reasons along these lines, but I think the point is made. G. |
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#4
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5:
I thought that most plugins and audio software use 32bit float maths, so could you name those who don´t and have to be taken carefully?
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#5
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The thing is samples and loops are usually normalised to 0dB. There is no point in normalising your recorded tracks to 0dB as it will mean bringing the faders right down so you don't clip the seperate tracks and the master out. Think about it if every track you had was at 0dB. Then your master out would be sky rocketing past 0dB most likely! Eck |
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#6
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Thanks for the feedback guys...
I don't want to increase the noise on a recorded track and it looks like that will happen using the normalize function. I was concerned by the visual differences between loops and my recorded audio, but as you guys have mentioned, it will all come together in the mix anyway, so why worry about that.
I will continue to shoot for -6 on the Sonar recording meters because at this level I don't hear any distortion or noise in my tracks (although sometimes my external guitar processor adds a little bit of high-end hiss). As always, I knew I would get good answers/advice here....
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no better, just older |
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#7
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It doesn't matter. If you have audio that is peaking at -1 dbfs and you insert an EQ and add 5db of 100 hz, you will clip.
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Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
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#8
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Floating point math doesn't change the fact that one still has an ultimate ceiling to the signal level. The less headroom one has in a track, the less space there is for things such as EQ and MBC boost. And, as eck also pointed out, the higher the individual track levels, the higher the summing level will be when mixing the tracks together, and the harder it will be to avoid clipping. Sure, one can always turn the output gain down on a plug or pull down the faders when mixing, etc. to keep the levels in line, but that's just introducing extra steps and extra processing (with potential extra quantization errors creeping in as well). Keeping the levels sane to begin with not only automatically eliminates one unnecessary processing step of normalization, but potentially reduces the need for extra such reverse steps later on. EDIT: Oops, I didn't see Jay sneak in there with the answer already ![]() G. |
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#9
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So normalizing doesn't add noise all it does is bring up the level of track. |
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#10
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im glad i read this one
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SO MUCH NEEDS TO BE HEARD.................C-SMIFF PRODUCTIONS |
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#11
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My question is: when I have a project with all data 32bitFP, and the program claims to use floating point summing, do the plugins get data in floating point? I think they do, if the plugins are capable of handling floating point data, and output it as well. So my original question was more about which programs and plugins don´t accept floating point? Also on thing came to my mind about normalization. I use Cubase sx, and if I would use the tracks in levels I recorded them, then there is a problem because all faders can go only +6db, so the output level to monitors will be way too low. And when I turn them all up theres not enough room for adjustment. So for me it is not too possible to have tracks at -18db peak or something like that.
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#12
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There are probably more tools available to test this. |
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#13
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Not if you have a bunch of tracks all peaking at -1dbfs.
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Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
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#14
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No matter how many bits of float you have, there's still no such thing as +1dBFS.
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Furthermore, your monitor level is completly independent of the record or mix level. You should be adjusting the volume on your monitoring chain if your loudspeakers are too quiet to hear it, not increasing the recording level. Finally, if you have a problem where one or more tracks are so hot that you can't mix in your quieter tracks because there's more than a 6dB difference in apparent volume between the two, there's a simple solution: pull down the faders on the hotter tracks a few dB while you pull up the quiter ones. That's what mixing is all about. I'd also speculate that if there's THAT much of a difference between your raw track volumes, that you have made some gain mistakes in tracking that you probably should look at fixing the next time. G.
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Glen J. Stephan, SouthSIDE Multimedia Productions RECORDING RESOURCES AND INFO SITE: Last edited by SouthSIDE Glen; 08-22-2007 at 14:09.. |
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#15
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Secondly, normalizing doesn't force you to use your ears instead of your eyes when mixing. What you see isn't necessarily what you hear. I've found the hotter I track/record into the board, the better overall the quality of the track sounds. Plus I usually capture harmonics that I would have missed recording at a lower volume (especially true for acoustic guitar). And I want those harmonics in a mix cause the outlying frequencies (aka timbre) is what makes it sound so gooooood. |
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#16
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__________________
Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
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#17
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Turn your monitors up. ![]() Or if you can't then you can always use a brick-wall limiter on the master out if need be to boost the volume. Eck |
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