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2 quick questions.
Hey guys, 2 quick questions.
Firstly, I'm in the middle of a project, and I noticed in the project window that its says im recording in 16 bit...but I'm using an ASIO 24 bit driver. Which is correct? Second, why is there a VSt folder in the Steinberg directory, and a VST folder in the Cubase directory? Im moving my VTs into the STeinberg Directory. Thanks guys.
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#4
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Did you set it in the project window?
Project/Project Set Up Set the "Record Format" to 32 bit float. Sorry I can't help with the second question. I dunno. |
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#5
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it can go a shigh as 32? Sorry to labour this, but I thought I could either have 16 or 24.
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#6
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There is no point to recording in 32 bit float.
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They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. -B.F. |
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#7
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#8
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Actually, depending on the driver of the soundcard (and most by now work this way) there is a performance benefit in working in 32bit float. It may not make a difference in sound as all internal processing is done at 32bit float anyway, but by also recording in 32 bit, you put less strain on the processor. Even 24 bit recording still uses all 32 bits of the pipes in the CPU registers, so the CPU will need to pad them with extra 0s, when flipping to 32 bit recording this padding is done at the soundcard level.
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#9
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The Cubase vst folder contains the stuff included with Cubase. It does'nt matter where you put your plugins. You might want to create your own shared VST folder for easy access. For example C:\VST. |
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#10
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At the very least this part is not true, and I really doubt any of what you posted is correct. TelePaul - Got to the project menu, and select project setup.
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They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. -B.F. |
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#12
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. (sorry, I'm on new meds and they are making me a little edgy ). The reason why I said to change it to 32-bit float is based on this info: When you record with effects you should consider setting the record format (bit depth) to 32 Bit Float. This is done in the Project Setup di- alog on the Project menu. Note that this isn’t required in any way – you can record with effects in 24 or 16 Bit format should you so like. However, there are two advantages to 32 Bit Float format: • With 32 Bit Float recording you don’t risk clipping (digital distortion) in the recorded files. This can of course be avoided with 24 or 16 Bit recording as well, but requires more care with the levels. • Cubase SX processes audio internally in 32 Bit Float format – record- ing in the same format means the audio quality will be kept absolutely pristine. The reason is that the effect processing in the input channel (as well as any level or EQ settings you make there) is done in 32 Bit Float format. If you record at 16 or 24 Bit, the audio will be converted to this lower resolution when it’s written to file – with pos- sible signal degradation as a result. Note also that it doesn’t matter at which actual resolution your audio hardware works. Even if the signal from the audio hardware is in 16 Bit resolution, the signal will be 32 Bit Float after the effects are added in the input channel. Anyway, you're welcome. ![]() |
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#13
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Thats cool and thanks, you are also 'the man'. So...theres 16 bit, 24 bit AND 32 bit float? There was I thinking i could only use 16 or 24. Hmmmm. Are tehre drawbacks of 32 bit float?
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I wonder if that's the only disadvantage, though. After I clearly heard the differences between 16 bit vs. 24 bit, etc. -- I never gave it much thought.
When I first starting using 32-bit, I couldn't understand why I had so much headroom. I guess that's the biggest advantage for me. |
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Thnaks alot Noisewreck, it sounds pretty handy, i'll give it a shot and see how it goes, I only have 512 mb of ram, so any saving of processing power is handy.
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#21
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Maybe some people do, but I never print a reverb (or anything else) on a track that I am recording. I record it dry, then put the reverb on during the mix. The only exception that I can think of is using some sort of amp simulator plugin, but I would still just record the dry signal and monitor the simulator. Recording in 32 bit doesn't minimise the possibility of clipping within cubase, because all of the math inside cubase is 23 bit float no matter what the file is saved at. The CPU cycles that are saved by having the soundcard add the zeros don't matter much when you take into account the fact that the hard drive now has to write 1/3 faster to keep up. You probably have more extra CPU cycles than you do hard drive throughput.
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Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
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Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
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#24
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OUCH! Now my head hurts!!!
If what you're saying is correct, Fairview, then I have no use for 32bit float. Thanks! Quote:
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