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Theory on artificial BANDWIDTH achievement
Theory: achieving a wide mix by copied tracks with different pan/volume/effects.
Setup: 2 original tracks panned CNT. 2 more tracks copied from the original but panned 50% L and R, 98Bpm delay applied, volume slightly higher than the original tracks. 2 more tracks copied, this time panned hard L/R with 128bpm delay applied, as well as some slight reverb, volume much much higher than the original tracks. Has anyone tryed this? Equipment used: Cakewalk ProAudio 9 & Sound Forge 7. Digital direct-in recordings from a MIDI synth unit. Last edited by Abomination; 06-26-2005 at 00:48.. |
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#2
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have YOU tried it? on more than one project?
what are your results? i assume it might be a cool effect, but perhaps not really do much except just increase the volume and phasing problems you will have. first off...delay is not measured in BPM but rather ms. So those numbers don't mean anything in this theory. second, the two original tracks panned center would have the same effect as taking one track and just increasing it 3dB. third, i also think you'd be battling too many phasing issues with that many tracks with different delays. might give a person a headache. but who knows, i'm just speculating
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www.redlabaudio.com |
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#3
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Interesting idea. Might try it but also might not.
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#4
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Band-Width <> Bandwidth
The term "bandwidth" referrs to frequency spread and/or information throughput capacity. It sounds like what you're trying to achieve is a "wall of sound"* type of effect where a sound from one source appears to be eminating from a wide area instead of a point location. While that may possbily be humorously slanged as "band width" (the physical width of the band's sound in the stereo sound field), it really has nothing to do with the technical term "bandwidth."
Interesting theory you have there, but there are a lot of questions/potential problems involved. First is, of you're talking about doing this with one instrument/original track, you're not leaving much room in the soundscape for everything else. Second is, if you're talking about mixing the whole mix down to a mono track and then applying all these delays and pans, you could still going to wind up with a centered mono sound that won't necessarily sound all that wide because of the Haas effect. I'm with Benny, your bpm numbers mean nothing to me when talking about delay times. Without knowing your actual delay times, I can't say just what will actually happen, but if the delays are fairly "typical", you'll come across the Haas effect, sometimes known as the proximity effect. This is a psychoacoustic effect where then there are two panned signals with a slight delay between them, the first signal will be perceived as being louder than it actually is, regardless of the volume of the second signal. In theory this effect, when applied to your hypothetical setup, would tend to reinforce the perceived volume of the centered track(s), thus pushing the perceived emphasis back to the middle and reinforcing the centered mono sound. Now perhaps this might be a trick that can be used to boost the perceived volume in the center without using up headroom and bypassing the RMS problem that everybody seems to be so concerned about this week, but the cost in stereo soundspace usage is extremely high. But, Abomination, I'm just theorizing here as well. I have not tried it any more than you have. Again, I'm with Benny when he asks "Have you tried it?" It's not like it would be that hard to try, why not just try it and see what happens? That will be worth more than a million specualtive posts from us boneheads. ![]() G. *Not to be confued with the Phil Spector "Wall Of Sound" effect, which is completly different and was usually actullay done in mono. |
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#5
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#6
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I'm in a middle of mixing my whole next album like-wise! it will eventually make it there: http://www.audiostreet.net/cyberneticerosion |
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#7
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#8
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The delay preset you see in cakewalk is probably just a general preset. the BPM you select probably is supposed to correspond with the tempo of your song and then will give you a quarter note, eighth not, etc. delay. It's just a preset, but because the tempo of songs vary all the time this won't work for everything you do. that's why it's better to figure out the milli-second delay based off of the tempo of the song you're working with. BPM isn't a reference of time but rather a counting system to figure out how many beats are in a minute. And this can change from song to song. MS (or milliseconds) is based on time because there are ALWAYS the exact same number of milliseconds in a second. that number never changes. what changes is just how much of that second you decide to use for a delay. this probably made no sense to you whatsoever, because i'm having a hard time trying to figure out how to explain it. maybe someone else can help me.
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www.redlabaudio.com |
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#9
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To everyone else: new revised artificial bandwidth (whatever you want to call it) recepie is : 2 tracks panned hard L/R 2 of the same tracks panned hard L/R, with delay/reverb added depending on your personal need and taste. Volumes are then adjusted to where the 1st group of no-effects tracks is merely a background of the mix. I hope this helps. I think it creates some kind of 3-D "tunnel" in the mix which is nice. |
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#10
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I'm glad you cleared up that bit about your posted music not actually containing the effect, because I sat through an entire listen of "Vomit" and couldn't hear what you were talking about. I thought I was nuts. Your new recipe is almost directly opposite of your first one. Before you had stuff going on at 0, 50% and 100% pan L/R, with your primary dry signal being at center. Now you have everything panned hard L/R only with the dry signal relegated to minor status. This is a completly different situation. Also worth mentioning in your recipe is that you must be using stereo reverb/delay in this process, right? Because if you were sending mono signals to hard L/R, you'd just be using the "false center" effect (sometimes called "wide mono".) As it is, your dry signal panned hard L/R will still sum to center in false mono. G. |
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#11
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Gave it a try on a stereo MASTER track. I added reverb and delay and a stereo widener. I mixed the original untouched track with the effected track making sure the effected track was quite a bit louder than the original track. Here is the result.
Track: "TEST" Click on link below. |
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#12
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__________________
www.redlabaudio.com |
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#13
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Yeah I aint too into it either. Since the song was recorded without a click track the delay might seem a bit out at times, plus there is a delay on my guitar from the original mix and quite a bit of reverb already to make it sound quite atmospheric.
All it really is is adding delay and reverb and stereo widener. Not sure is thats what i was mean to do. Thanks for the listen. |
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#14
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), but I can't tell for sure where the original "tunnel effect" ends and the stereo phasing begins.G. |
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#16
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delay can be fun to mess around with.
something i like to do when doing commercial work is to add bit of delay on the L/R channels on the music track. set about a 6ms delay on L channel and 6.25ms on the R channel and adjust from there. making the mix 100% wet on the channel. sometimes it doesn't always work perfect, but many times it cuts a whole in the center of the field leaving room for the voice over to do his stuff while pushing the music back. of course, you have to check for mono compatibility.
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www.redlabaudio.com |
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#17
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![]() G. |
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#18
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Cool man.
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#19
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#20
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If i want a mix to sound wide, i combine near and far mics , double tracking, phase correction(nudging), creative compression, and of course the occasional extreme panning scheme.
-Finster |
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#21
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Allright! some results.
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#22
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i actually use exactly 6ms in the L and 6.21ms in the R. it doesn't get rid of anything in the stereo field. I said I use this when doing commercial work. the music is licensed music with just instruments in a stereo file (no vocals in commercials because the vocals will clash with the VO). then i record the voice over on top of that. keep it panned center and then add the delay to the stereo music track
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www.redlabaudio.com |
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#23
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I would like to try it again but i dont have a good enough delay to try it. I am only using the one that comes with Wavelab. |
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#24
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http://www.soundclick.com/bands/7/be...co11_music.htm listen to Delay. you'll hear two chords at the beginning which is the unaffected version. the next version is with the delay added to it. you should be able to hear it pretty well with headphones or a correctly placed speaker setup.
__________________
www.redlabaudio.com |
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#25
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