![]() | ![]() |
|
#1
|
|||
|
|||
|
Is it possible to do this?
To give my recording more ooomph I want to try the thing where you rec'd your guitar left, right and down the middle. My question is this: is it possible to bounce a track down from stereo into the left or right? The reason I ask this is that I'm a novice guitarist and my timing sux so it would take ages for me to rec'd the same thing in three tracks correctly. I had a go yesterday on a song and it sounded like I had delay on
![]() Also, if you copy the same guitar track into a couple more tracks will that make it sound bigger or will it not make a difference?
__________________
'Imagination is more important than Knowledge' - Einstein |
|
#2
|
||||
|
||||
|
It will add about 3dB each time you bounce but nothing else will happen. It's still better to record a new track. If you can't do that, bounce the left track to the right and add reverb, or chorusing, or change the EQ (or do all three) to make the "new" track distinct from the "old" one.
|
|
#3
|
||||
|
||||
|
cut copy paste
Quote:
I can try, anyway: You can insert your stereo guitar track several times into your session. Make sure all of them start at same time. Timing should not be a problem. CEP helps you a big deal with timing. You can edit each track separately in edit window and save them as new files. guitar2; guitar3; etc You can even highlight only one channel of the stereo track end modify it. In that way you can get several guitar tracks playing at the same time and sounding different which depends of your editing results. You should make sure that result is not too loud. There many ways to do that. Volume control for each track, envelops, editing .. I'm sure you can do that. Anyway, you’d better record it at least twice for two voices guitar tracks. Finaly advice: Practice guitar man, do not try to cheat in studio. |
|
#4
|
|||
|
|||
|
Thanks.
p.s. I'm not trying to cheat (well, kinda) It's just that I'm a beginner and I wanted to have the stuff sounding good without taking too long.
__________________
'Imagination is more important than Knowledge' - Einstein |
|
#5
|
|||
|
|||
|
Quote:
The reason why the double-track approach sounds good is the very slight timing differences when you play a part over and over again. So either hit a track with a VERY short delay or chorus or record it again until you get the second pass that you want. |
|
#6
|
||||
|
||||
|
I'm all about cheating. Lol...yes, recording multiple takes is better...however, the way I "cheat" sometimes is to pan and create a manual delay. It goes something like this:
Record a guitar track on track 1. Make a copy of it (right click, "loop duplicate" will work). Take the copy and put it on Track 2 and make sure it is perfectly aligned with the beginning of track 1. All you've done at this point is to make the guitar louder, like lp said. Now, pan the first one (track 1) somewhere between 30% - 80% left. Pan the 2nd one correspondingly right. Then just put a .030 delay on the right track. You do this by first making sure that the "display time format" bar at the bottom is set to "mm:ss.ddd" . Then right click on track2 and select "wave block properties". A box will popup that has a "time offset" field in it. Whatever number is in that field, add 30 milliseconds to it. for example, if track 1 and track 2 are at the very beginning of the session, then the box should originally read "0:00.000" and you need to change that to "0:00.030". If both tracks were originally at "1:26.456" (i.e., starting somewhere in the middle of the song), then change the number on track 2 to "1:26.486". bater litch, Chris
__________________
|
|
#7
|
||||
|
||||
|
also, when "doubling" the track, if you zoom in ALOT, and then move the "newer" track over ever so slightly, itll give it a "phasing-ish" reverby echolikey flangy effect. The timing offset has to be slight (hence the zooming), but play with it to taste.
This is my cheat to overdubbing vocals....try out all this shit! CEP is the best
__________________
247 handle bars like bicycles |
|
#8
|
||||
|
||||
|
Quote:
__________________
Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
|
#9
|
|||
|
|||
|
Quote:
The best name for this technique is 'fake stereo', that is what everyone in my studio have always called it. real stereo is with two seperate tracks (either two takes, or two mics in one take, or even a combination). this makes it feel like stereo becasue of the slight time issue, so it is fake stereo. you can also mask this technique by adding a VERY small amount of reverb to each channel individually, this creates millions of little delays that will smooth out the tracks and make the time delay less noticable, but the stereo just about as wide. -Keith |
|
#10
|
||||
|
||||
|
Actually - you should be timing those minute delays to the tempo of the song...........
__________________
bruce valeriani recording articles http://www.bluebearsound.com/images/bb_siglogo.jpg |
|
#11
|
||||
|
||||
|
I just use a doubling pitch shift. 9 cents down on the left 9 cents up on the right. I would tell you my pre-delay settings, but then I would have to kill you.
__________________
Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
|
#12
|
|||
|
|||
|
An 18 cent pitch spread doesn't sound noticible, especially in comparison to other in-tune instruments?
|
|
#13
|
||||
|
||||
|
Quote:
__________________
Jay Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog and now in .WAV format!!! |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|