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Old 3 Weeks Ago
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Greg_L Greg_L is offline
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Go to the Reaper forums for this one. I'd help if i could, but what you're talking about goes way beyond my simple drums/bass/guitar ethic.
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Old 3 Weeks Ago
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I searched through the forums and found a lot of people talking about how cool this feature is and what they're doing with it. But I couldn't find coding instructions or anything.

(I'm hoping to not have to sign up for the Reaper forums and ask there. I'm already on enough forums.)
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Old 3 Weeks Ago
d.bop d.bop is offline
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Hmm... I haven't used a gamepad (yet) but I would think that you could assign the buttons to actions and macros just like any other controller.

Try pressing '?' to bring up the actions list, find the action you want to use and click "add," then hit the button on your gamepad.

For triggering specific actions within effects:
Open your effect, click on a button or slider that you want to trigger, then click the 'param' -> Learn. Now hit the button/joystick on your gamepad.


If I remember right, gamepads use regular MIDI signals so this SHOULD work.. but again, I haven't tried any gamepads (yet.)
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I searched through the forums and found a lot of people talking about how cool this feature is and what they're doing with it. But I couldn't find coding instructions or anything.

(I'm hoping to not have to sign up for the Reaper forums and ask there. I'm already on enough forums.)
I'll copy and paste your question there and give you the link....if you want.
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That might help. Thanks Greg.

The problem with basic button presses-to key mappings is that doesn't allow some of the more advanced functionality I'm hoping for (the goal is to have some buttons function normally and others trigger once when I press the button and another time when I release it.)

I'd think this is possible because Reaper comes with user-controllable midi control files (they look like this):
Quote:
// buttons (bitmask), numbuttons (valid bits in buttons)
// systime (time in seconds)
// axis(x), numaxis (number actually supported)
// pov(x), numpov, pov(x) > 360 if not pointing
...SNIP...
oldbuttons = buttons;

i=0;
loop(numaxis,
oldaxis[i] = axis(i);
i+=1;
);
Which looks a lot like Jesusonic code but I'm sure has enough differences that I'd really like to read the coding manual.

Edit: I thought this forum allowed code tags... I guess not.
Edit2: "You must spread some reputation around before giving it to GregL again."
"You must spread some reputation around before giving it to d.bop again."
:rolleyes"
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I would enjoy seeing the inner workings of your brain?

I would also like to see a live usage of this game pad stuff.

Stellar hahah!
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I would enjoy seeing the inner workings of your brain?

I would also like to see a live usage of this game pad stuff.

Stellar hahah!
http://www.youtube.com/watch?v=4lDbTsJlf6E


Not sure if they're using REAPER, but they do use the controllers live. I saw them playing with MC Chris in Minneapolis last month. VERY COOL!
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Okay, so if you haven't figured this out yet, I just tried and this seems to work.

Go to preferences, MIDI Devices, then hit the Add joystick MIDI... button under your inputs. Select your device, set it to the generic script, test a couple buttons, check "Send as MIDI control/learn," hit OK. Do note that "analog" controls are very, very touchy and should be accurately calibrated within Windows beforehand for this to work. But, there's not much more to it than that. Good luck!
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