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    Parallel compression A/B level matching

    That' useful because sometimes you don't get real benefits to sound than louder level...
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    Parallel compression A/B level matching

    I managed it: I've got 4 busses. 01_Drums (full drumkit), 02_Parallel (where I address send from shells in different values, pre fader). Both routed to 03_Drums Main, so I can automate/compress again/eq, etc. 4th one is a copy of Drums, (04_Reference) level matched with Drums Main, used only...
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    Parallel compression A/B level matching

    Limiting the sum of original and paralled compression wouldn't be that useful reference wise. The goal is to quickly listen to dry signal and dry+parallel switching between them without having level mismatch. Ex: Dry signal around -18dbFS/Dry signal + Parallel around -18dBFS. Maybe a copy of Dry...
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    Parallel compression A/B level matching

    My usual routing is: all drums in a "drums" bus, pre-fader sends of individual tracks to "parallel" bus (so I can have less or no cymbals, and little less of kick/toms compared to snare and room). "Drums" and "Parallel" goes together in a third bus "Drums Main" so I can have further...
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    Parallel compression A/B level matching

    I'm trying to get an efficient routing to level match/sound comparing between my drums bus and my drums+parallel compressed drums. The whole point is to quickly switch between the two "status" without being fooled by level increased since summing of dry/wet busses. Any idea? :)
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    Snare body sustain

    Which are your fav tecniques to chieve a nice snare body sustain? Fast attack compression? Saturation? Dyn EQ? Clipping? Short reverb blended in? Combining all above in which way?
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    Transients, limiters and LUFS

    Yeah, I've got same approach: I go for compression for sound shaping, limiting/clipping on individual drums track, then compression AND parallel compression on drums bus, but I always feel like snare is needy about extra taming and I was wondering how much GR do u guys get through saturation...
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    Transients, limiters and LUFS

    Saturation? Clipping? Fast attack compression on drum bus?
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    Transients, limiters and LUFS

    Probably I'm such a newbie I miss something. Let's say I have my drum bus peaking at -6dBFS everytime the snare hits. Now, I add bass and guitars and stuff. To keep a sense of dynamic and punch, there's quite a difference in amplitude between those snare peaks and "meat", no less than 3-4 dB...
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    Transients, limiters and LUFS

    That's good, but I can't reach a good level (-10/-9 LUFS) without involving a huge amount of GR... So I must be wrong somewhere BEFORE reaching the master bus.
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    Transients, limiters and LUFS

    I'm aiming for -20dB RMS, around -6dBFS peaks. My drums bus peaks between -9 and -6dBF. My master chain for "home mastering" is: HP filter around 30hz, SSL-like bus comp (10-20ms att, Auto release, 4:1 ratio, 1-2dB GR), MB comp for getting lows in control, 2dB GR clipper, 3-4dB GR limiter, 1-2...
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    Transients, limiters and LUFS

    I noticed aiming for a good loudness (-9 LUFS) I'm always stuggling with drums transients. I end up with something like 5 or 6 dB of gain reduction on snare hits; lowering snare track with fader or using saturation (tape or soft clipping) "helps", but doesn't solve the problem (since everybody...
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    Understanding compression: peaks and make-up gain

    Thank you! My missing point is: why should I use a "slow" attack if my purpose is to reduce crest factor between body and transient? And... What is a "slow" attack? My snare peaks around -6 dBFS and the body is around -22dBFS. To get a "sustained" and "fat" snare I would go for taming that huge...
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    Understanding compression: peaks and make-up gain

    Hi, everybody. My apologies if it sounds dumb, but I don't get something about gain staging properly using compressors. Let's say I've a snare drum peaking around -6dBFS. According to tutorials, my goal is to keep most of the attack "smack" using a slow attack (fast release) while getting...
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