Ethan Winer
Acoustics Expert
I use the Linux operating system. Firewire audio device support in Linux is provided by a unified driver called FFADO, and the developers took the decision to lock in at 24 bit.
Interesting. Oh well...
--Ethan
I use the Linux operating system. Firewire audio device support in Linux is provided by a unified driver called FFADO, and the developers took the decision to lock in at 24 bit.
My comment is meant to counter the idea that more bits means more bits per given amplitude difference. One bit represents exactly the same amplitude difference whether there are 8 or 16 or 24 per word. The resolution is always the same, 6dB per bit.
ecc83 said:From all that I have read about digital sound in the last 6years or so more bits does not result in better resolution or accuracy or less distortion, merely a lower noise floor (and 16bits is dithered, 24bits need not be AFAIK).
More bits results in the dynamics of the audio being quantized more accurately. The decibel gets sliced into smaller chunks.
It's not usually the most limiting factor. A state of the art converter running at 16 bits might still sound better than an El-Cheap-O running at 24.
Each bit is 6 dB. This is linear.
The way a binary word works is 2 (the number of values available in a bit, 0 or 1) to the power of how many bits you have. This is exponential, not linear.
2^16 = 65,536
This is how many levels you can quantize at in a 16 bit word. 16 bit audio has a 96 dB range.
2^24 = 16,777,216
24 bit audio has a 144 dB range in theory.
96 divided by 65,536 vs. 144 divided by 16,777,216.
Not the same thing at all, but probably not the most important thing from a practical standpoint either.
Not my area of expertize but I have seen the "resolution" argument debunked several times by experts I have been reading for decades.
A similar argument is made for sampling rate, i.e. more samples per second MUST means finer "resolution"? Again not so, simply an increase in the upper cutoff frequency*
how about don't come into a forum asking a question and then tell a LONG time member how he should post and what links he should post.don't post wiki links... it's just noise. when a question hits the forum, it's because one need to get another angle or additional information
What is the "resolution argument" just so we're on the same page?
Also, I'm not so sure your second argument there is correct. At 44.1 and 48, there are only roughly TWO samples possible to represent a full cycle of a 20kHz wave (by simple math calculations of sampling rate vs wave frequency). At 88.2/96 roughly four. At 192, roughly eight. This, by logic, means there are more samples to represent the high frequencies, not just an increase in bandwidth. Doesn't that equate to a THEORETICAL higher resolution? You can test this by generating a 20kHz wave in an audio editor and then zooming down to the sample level. Do it at multiple sampling rates and see what results.
doesn't it have to be more than double to get the anti-aliasing filters up above the audible freqs you want?
ah ....... thanks. So they don't really use brick wall filters anymore and do that by oversampling to push the freqs higher where they put the more gradual filters?I think that when these systems were designed they needed sufficient space between 20kHz and the Nyquist frequency to accommodate the slope of the analog brick wall filter. Now with oversampling converters the analog filters can be way more gradual and the final filtering is done digitally before downsampling.
Besides the fact that this is a thread about bit depth and you seem to be talking about sample rate...Also, I'm not so sure your second argument there is correct. At 44.1 and 48, there are only roughly TWO samples possible to represent a full cycle of a 20kHz wave (by simple math calculations of sampling rate vs wave frequency). At 88.2/96 roughly four. At 192, roughly eight. This, by logic, means there are more samples to represent the high frequencies, not just an increase in bandwidth. Doesn't that equate to a THEORETICAL higher resolution? You can test this by generating a 20kHz wave in an audio editor and then zooming down to the sample level. Do it at multiple sampling rates and see what results.
ecc83 said:Not my area of expertize but I have seen the "resolution" argument debunked several times by experts I have been reading for decades.
A similar argument is made for sampling rate, i.e. more samples per second MUST means finer "resolution"? Again not so, simply an increase in the upper cutoff frequency*
ecc83 said:This is analagous to doubling tape speed. 30ips will get you into bat territory but there are no other intrinsic benefits apart from a small noise improvement, especially now that head drive and playback electronics can be made many dBs better than any tape (don't mean they always ARE tho!).
Db is a scale that puts a linear numbering system to an exponential thing. You can't take the Db scale and treat it as if it is exponential too.Each bit is 6 dB. This is linear.
The way a binary word works is 2 (the number of values available in a bit, 0 or 1) to the power of how many bits you have. This is exponential, not linear.
2^16 = 65,536
This is how many levels you can quantize at in a 16 bit word. 16 bit audio has a 96 dB range.
2^24 = 16,777,216
24 bit audio has a 144 dB range in theory.
96 divided by 65,536 vs. 144 divided by 16,777,216.
Not the same thing at all, but probably not the most important thing from a practical standpoint either.
Farview said:Db is a scale that puts a linear numbering system to an exponential thing.
Farview said:You can't take the Db scale and treat it as if it is exponential too.
More bits results in the dynamics of the audio being quantized more accurately. The decibel gets sliced into smaller chunks.