Kelly Holdridge
New member
First of all, Shailat... THANK YOU. I hadn't made it back to this thread in a little while, and realized I'd be writing a bit... it's also worth noting, to everyone, that Hard Limiting (or Limiting, or whatever) is basically a compressor with "look-ahead," and so simulates the punch you can't get with compression alone. But that's dynamics, and what you're looking for, gumboots, is range of sound. That's where that four-band compressor comes in, because it reads only that band and affects only that band, and in changing the mix of these four bands (low, mid, presence, high) you can approach the balance that you're looking for.
I didn't think about it until this weekend (heavy tracking week), but getting the kick drum to sound right has a lot to do with your "fullness." When the bass and kick start working together, there's a feeling in the root of your gut that allows you to "feel" the beat while actually listening to the melodies. So, get the kick to sound right and you're halfway there. Unfortunately, I'm not even to that point...
Also, play with your reverb. Most reverbs (one way or another) allow you to change the amount of bass that's bouncing around. I do it by ear, just playing around (cuz I SUCK), and pretty much just "find" the warmth I'm looking for there sometimes. I'll catch hell for this particular suggestion, but I LOVE reverb, and I'm not ashamed to show it off. Listen to www.mp3.com/high-tide "Funky Jam" and you'll catch what I'm talkin' about... the song, btw, doesn't have a bass in it, but certainly gets that feel...
Um... oh, SoundCracker: you've had the luxury of messin' around in studios, probably with the added bonus of turnin' the knobs yourself. It's totally different to get paid practical minimum wage and try and approach that level of recording. We're doin' the best we can with what we can afford (and understand!), but it doesn't mean that we won't necessarily find the sound we're looking for. I'm more of a "discoverer" type of engineer more than anything else, and I'm proud to include the "hiccups," imperfections, and spontaneous grace that comes from such "flawed" equipment. It sounds like you might enjoy the article, "What Have They Done To My Art?" on www.mercenary.com 's Police Blotter. That article depressed the fuck out of me until I realized that guy was simply unhappy and blowin' off steam. I hope you're not in the same boat, you're destined for disappointment on that road... (but i do appreciate the info, i think we all do. we just don't have that kind of equipment, or the experience to really use it yet)
Guhlenn-- Hard Limiting IS the last thing I do (for the application at hand). The kick drum thing is something I'm trying out now to isolate the kick from the rest of the kit (yes, the other stuff is there but the punch of the kick still "hits" and I get around the "more other stuff" problem by turning down the overheads and snare/hats.
Peter Miller-- I like your avatar too, dude. If you don't mind, I'll probably copy that "cuban cat" and put it on our mp3 site as a song icon. That seems to be the theme so far... (check it out)
One more thing... we started getting into a discussion about noise floors there for a minute, I'd like to jot down this idea real quick... SoundCracker might attest that sometimes cymbals are processed by adding a wave of pink noise over them, EQed to the general frequency that the engineer likes in the cymbals (totally dropping the mids and bass). I think it gets vocoded in at a low level, adds a bit of "shine" to them. I do use minidisk in recording the source, and it certainly fucks the cymbals on occasion (mp3 is HORRIBLE about it if you've got the wrong encoder). Anyway, if you're lookin' for a way to get the cymbals to shine, try vocoding a little high-end noise in there, it's something I'm about to try here in a bit.
And for another reason why the cymbals are inherently fucked on digital equipment, check out the article at the above link. It basically addresses how three or four digital points of data cannot relay a curve in the waveforms of high-frequency sounds (it becomes very "angley" and "sharp").
I suppose the best way to get a full sound is to start with a tube pre-amp, do something with a condenser mic next, and listen to many different "scenarios" of compression and reverb. (I'm still waiting on the pre-amp, btw... )
I'm pooped. Off to bed for ol' pointy-ears...
I didn't think about it until this weekend (heavy tracking week), but getting the kick drum to sound right has a lot to do with your "fullness." When the bass and kick start working together, there's a feeling in the root of your gut that allows you to "feel" the beat while actually listening to the melodies. So, get the kick to sound right and you're halfway there. Unfortunately, I'm not even to that point...
Also, play with your reverb. Most reverbs (one way or another) allow you to change the amount of bass that's bouncing around. I do it by ear, just playing around (cuz I SUCK), and pretty much just "find" the warmth I'm looking for there sometimes. I'll catch hell for this particular suggestion, but I LOVE reverb, and I'm not ashamed to show it off. Listen to www.mp3.com/high-tide "Funky Jam" and you'll catch what I'm talkin' about... the song, btw, doesn't have a bass in it, but certainly gets that feel...
Um... oh, SoundCracker: you've had the luxury of messin' around in studios, probably with the added bonus of turnin' the knobs yourself. It's totally different to get paid practical minimum wage and try and approach that level of recording. We're doin' the best we can with what we can afford (and understand!), but it doesn't mean that we won't necessarily find the sound we're looking for. I'm more of a "discoverer" type of engineer more than anything else, and I'm proud to include the "hiccups," imperfections, and spontaneous grace that comes from such "flawed" equipment. It sounds like you might enjoy the article, "What Have They Done To My Art?" on www.mercenary.com 's Police Blotter. That article depressed the fuck out of me until I realized that guy was simply unhappy and blowin' off steam. I hope you're not in the same boat, you're destined for disappointment on that road... (but i do appreciate the info, i think we all do. we just don't have that kind of equipment, or the experience to really use it yet)
Guhlenn-- Hard Limiting IS the last thing I do (for the application at hand). The kick drum thing is something I'm trying out now to isolate the kick from the rest of the kit (yes, the other stuff is there but the punch of the kick still "hits" and I get around the "more other stuff" problem by turning down the overheads and snare/hats.
Peter Miller-- I like your avatar too, dude. If you don't mind, I'll probably copy that "cuban cat" and put it on our mp3 site as a song icon. That seems to be the theme so far... (check it out)
One more thing... we started getting into a discussion about noise floors there for a minute, I'd like to jot down this idea real quick... SoundCracker might attest that sometimes cymbals are processed by adding a wave of pink noise over them, EQed to the general frequency that the engineer likes in the cymbals (totally dropping the mids and bass). I think it gets vocoded in at a low level, adds a bit of "shine" to them. I do use minidisk in recording the source, and it certainly fucks the cymbals on occasion (mp3 is HORRIBLE about it if you've got the wrong encoder). Anyway, if you're lookin' for a way to get the cymbals to shine, try vocoding a little high-end noise in there, it's something I'm about to try here in a bit.
And for another reason why the cymbals are inherently fucked on digital equipment, check out the article at the above link. It basically addresses how three or four digital points of data cannot relay a curve in the waveforms of high-frequency sounds (it becomes very "angley" and "sharp").
I suppose the best way to get a full sound is to start with a tube pre-amp, do something with a condenser mic next, and listen to many different "scenarios" of compression and reverb. (I'm still waiting on the pre-amp, btw... )
I'm pooped. Off to bed for ol' pointy-ears...