Meshuggah
New member
Ok.. I use Fruity Loops a lot when I make music. I use it for drums and on occation a little bleep or bloop from the samples that comes with it. Ed hates it. I guess that's what keeps me going..
These are the methods I use to get my drums away from the 50$ Casio-synth sound. I hope ppl will add their own tipz'n trix to this thread.
Some of the advice in this posts requires that you're pretty used to FL and it's main functions. If you have any questions: Shoot!
Some good samples to start with can be found at
http://www.soundbank.hu
or
http://www.soundbank.web.services.hu/
so what do I do?
1. I build a set of drums.
- I pick a kick and a snare that will go well with song.
- An alternate snare with less attack
- Some different hi-hats (I'll explain how to make an open hi-hat 'close' on the bottom of this page)
- A ride. BOTH cup and flat-hits
- Some cymbals and toms.
2. I program all the different patterns I'm gonna use
Here is the time to export the whole song if you want to divide your export in different groups of drums and edit them in your main editor. By doing this, you have the advantade of being able to do modifications to any group all the way through you recording-session. If you only export a stereo-wav of the song, you have to go back to Fruity Loops to edit a single drum/group.
To export in groups, just use the 'mute-function'. Fruity Loops export 'what-you-hear'. This will result in one wav for each group. Don't forget to set the bit-rate to the highest value possible for you.
3. I do some modest FX in Fruity Loops
- Fruity Loops have a Master FX and 16 different FX-groups you can assign each sample to. So Kick, Snare, Hihat, Cymbals and Toms can have their own FX.
- You can also use external DirX and VST plugs. Just add them to the 'favourites-list'
- Every group goes through the 7 band EQ (if needed). I usually give the snare some 500Hz for 'punch' and 3 and 5 khz for 'edge'. Kick gets modest boosts and cuts. Just do small cuts and boosts with this EQ, and BEWARE of the 63Hz control.
- Kick, snare and toms can use some compression. Fruity Loops own compressor works well. I usually set an attack around 25-50ms, and ~200ms release. Experiment with threshold and ratio to get the right amount of 'punch' in the sound.
- An important thing to make the drums sound more real, is to tie them together. This is where a good reverb comes into play. Set the reverb in the Master FX, and find a good reverb that makes the drums sound like their all in a normal room (or church..). This helps the fidelity a great deal. Don't pan toms and cymbals too hard.
- DON'T use Fruity Reeverb. It sucks beyond belief.
4. 'Humanizing'
I really don't do a lot of humanizing. I usually only set different volumes on the hi-hat, and rarely I use a bit of filter-cut on the lower hits.. It's more important to think about how a drummer plays.. double-hits (flams?), 'ghost-hits', dynamics (volume control). I don't use the 'shift-function' to make it a bit un-perfect. I only use it to make double-hits (e.g. both sticks hitting the snare, one a blick before the other).
It's good to use different sounds of the same drum. e.g. Two different snares, ride-cymbals which alternate between cup-hits and flat-hits. et c.
5. Export and insert into your multitracker.
If it turns out the sound didn't fit the song in the end, you can just open up your saved song in Fruity Loops again and do some editing. Then just export it again and get it back into your multitracker...
6. Making open hi-hats close
- click out 2 open hi-hat samples. One on the 'hit', and one where it is supposed to close.
- Set the volume of the second hit to zero.
- By clicking the button with the sample-name to the right of the channel, you open it's 'edit-window'. Click on 'misc'. There is a button called 'cut itself'. This will cause the sample to stop playing as soon as another sample in the same channel starts. You only need to do this once.
- If it sounds weird when the open hi-hat just gets quiet, add a 'normal' closed hi-hat at that position.
I hope this helps.. I'm not used to writing this much and often get lost somewhere in the middle...
These are the methods I use to get my drums away from the 50$ Casio-synth sound. I hope ppl will add their own tipz'n trix to this thread.
Some of the advice in this posts requires that you're pretty used to FL and it's main functions. If you have any questions: Shoot!
Some good samples to start with can be found at
http://www.soundbank.hu
or
http://www.soundbank.web.services.hu/
so what do I do?
1. I build a set of drums.
- I pick a kick and a snare that will go well with song.
- An alternate snare with less attack
- Some different hi-hats (I'll explain how to make an open hi-hat 'close' on the bottom of this page)
- A ride. BOTH cup and flat-hits
- Some cymbals and toms.
2. I program all the different patterns I'm gonna use
Here is the time to export the whole song if you want to divide your export in different groups of drums and edit them in your main editor. By doing this, you have the advantade of being able to do modifications to any group all the way through you recording-session. If you only export a stereo-wav of the song, you have to go back to Fruity Loops to edit a single drum/group.
To export in groups, just use the 'mute-function'. Fruity Loops export 'what-you-hear'. This will result in one wav for each group. Don't forget to set the bit-rate to the highest value possible for you.
3. I do some modest FX in Fruity Loops
- Fruity Loops have a Master FX and 16 different FX-groups you can assign each sample to. So Kick, Snare, Hihat, Cymbals and Toms can have their own FX.
- You can also use external DirX and VST plugs. Just add them to the 'favourites-list'
- Every group goes through the 7 band EQ (if needed). I usually give the snare some 500Hz for 'punch' and 3 and 5 khz for 'edge'. Kick gets modest boosts and cuts. Just do small cuts and boosts with this EQ, and BEWARE of the 63Hz control.
- Kick, snare and toms can use some compression. Fruity Loops own compressor works well. I usually set an attack around 25-50ms, and ~200ms release. Experiment with threshold and ratio to get the right amount of 'punch' in the sound.
- An important thing to make the drums sound more real, is to tie them together. This is where a good reverb comes into play. Set the reverb in the Master FX, and find a good reverb that makes the drums sound like their all in a normal room (or church..). This helps the fidelity a great deal. Don't pan toms and cymbals too hard.
- DON'T use Fruity Reeverb. It sucks beyond belief.
4. 'Humanizing'
I really don't do a lot of humanizing. I usually only set different volumes on the hi-hat, and rarely I use a bit of filter-cut on the lower hits.. It's more important to think about how a drummer plays.. double-hits (flams?), 'ghost-hits', dynamics (volume control). I don't use the 'shift-function' to make it a bit un-perfect. I only use it to make double-hits (e.g. both sticks hitting the snare, one a blick before the other).
It's good to use different sounds of the same drum. e.g. Two different snares, ride-cymbals which alternate between cup-hits and flat-hits. et c.
5. Export and insert into your multitracker.
If it turns out the sound didn't fit the song in the end, you can just open up your saved song in Fruity Loops again and do some editing. Then just export it again and get it back into your multitracker...
6. Making open hi-hats close
- click out 2 open hi-hat samples. One on the 'hit', and one where it is supposed to close.
- Set the volume of the second hit to zero.
- By clicking the button with the sample-name to the right of the channel, you open it's 'edit-window'. Click on 'misc'. There is a button called 'cut itself'. This will cause the sample to stop playing as soon as another sample in the same channel starts. You only need to do this once.
- If it sounds weird when the open hi-hat just gets quiet, add a 'normal' closed hi-hat at that position.
I hope this helps.. I'm not used to writing this much and often get lost somewhere in the middle...