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Thread: Clipping compensation when using Built-In Output

  1. #11
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    Quote Originally Posted by keith.rogers View Post
    Anyway, I guess this is some interest to someone, but why bother trying to puzzle out a project playback problem for a mix that is completely wrong level-wise, not to mention compressed/limited beyond recognition? Tell them to fix the dang mix.
    Maybe on their system it's not over 0dBFS. That amount of clipping doesn't seem like people just trying to mix loud, it seems like a technical bug of some sort. I'd first find out what the original user had it set for.

    Or I'd just turn down the master and move on.

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    Quote Originally Posted by bouldersoundguy View Post
    Maybe on their system it's not over 0dBFS. That amount of clipping doesn't seem like people just trying to mix loud, it seems like a technical bug of some sort. I'd first find out what the original user had it set for.

    Or I'd just turn down the master and move on.
    Still seems like looking for the least likely answer, but there's got to be at least one other PT user here who could do the same import and report what they see. Or, if there's some reason that can't be done or be conclusive, I'd ask the owners of the project to take a screenshot of the project while it's playing back around a certain point, and the OP do the same - maybe do that first and send so they can duplicate. Compare sliders and peaks, especially the master (not a PT user but assuming those are all obvious). Next would be a non-normalized bounce (by the owners) and run the same loudness/peak analysis.

    Without more data it's just a guessing game, literally.
    "... I know in the mornin' that it's gonna be good
    when I stick out my elbows and they don't bump wood." - Bill Kirchen

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