Here are the URL's to the drum samples I referred to yesterday in another post. I'll probably leave this up on juston for a week or two. They are contained in 5 seperate zip files, titled according to their respective content. These are the best I've found and each file has quite a variety. If you already have zip file samples that are entitled TD-7 or something similar, don't bother downloading, because these are them.
http://www.juston.com/public/dmcsilva/Crashes.zip http://www.juston.com/public/dmcsilva/HiHats.zip http://www.juston.com/public/dmcsilva/Kicks.zip http://www.juston.com/public/dmcsilva/Snares.zip http://www.juston.com/public/dmcsilva/Toms.zip
Crazyhorse: I read your response re: Fruity Loops. I haven't used any others, so I don't know if they have the same capabilities. But, In FL 2.0, I can insert DX plugins on each individual channel, allowing me to add eq and reverb, and whatever else, before I convert the track to wave to place in vegas for the song I'm creating. This can be done because how the loop sounds in FL, is exactly how it will sound in wav format.
The benefits of this are that you can have your drums on ONE track in your multi-track and keep CPU suck to a minimum by adding DX before you save to wav. If I create a loop and drop it into Vegas and hear something I don't like, I simply maximize FL, isolate the troublesome sound, make necessary changes, re-convert to wav with the same name as the previous wav, minimize FL, and-like magic-the new track is waiting in Vegas, ready to be played.
dmc
http://www.juston.com/public/dmcsilva/Crashes.zip http://www.juston.com/public/dmcsilva/HiHats.zip http://www.juston.com/public/dmcsilva/Kicks.zip http://www.juston.com/public/dmcsilva/Snares.zip http://www.juston.com/public/dmcsilva/Toms.zip
Crazyhorse: I read your response re: Fruity Loops. I haven't used any others, so I don't know if they have the same capabilities. But, In FL 2.0, I can insert DX plugins on each individual channel, allowing me to add eq and reverb, and whatever else, before I convert the track to wave to place in vegas for the song I'm creating. This can be done because how the loop sounds in FL, is exactly how it will sound in wav format.
The benefits of this are that you can have your drums on ONE track in your multi-track and keep CPU suck to a minimum by adding DX before you save to wav. If I create a loop and drop it into Vegas and hear something I don't like, I simply maximize FL, isolate the troublesome sound, make necessary changes, re-convert to wav with the same name as the previous wav, minimize FL, and-like magic-the new track is waiting in Vegas, ready to be played.
dmc